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This game is very.. interesting, for lack of a better word. The controls are (as someone stated) a bit wonky when you jump, but I would say that it adds a bit of gameplay if you try to master the art of controlling your character. The music gave it an eery feel to it, somehow. Overall, GravyDog went back later to see if he could get through the level  that he was stuck on.

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Hello, I'm getting this messege every time I launch the game :

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_depth

D3DXCompile failed - result

at gml_Script_xl_depth
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_xl_depth (line 0)
gml_Object_obj_camera_Draw_0


what does it mean?

This means you don't have direct x 9 installed, which a lot of games (including this one) still use.

There is a link at the bottom of the game page (just above comments), but you probably missed it.

Try installing this https://www.microsoft.com/en-us/download/details.aspx?id=35

For a game made during Ludum Dare this is quite impressive. It's not too long but still fun.
I really liked the mechanics of the game, even though I found myself usign the hook way more then the shovel. I think the way you can move the world around is really interesting and I'd really like to see a bigger, more fleshed out game maybe use this as  a side mechanic. Nonetheless had a great time and can't wait to see what comes next.

Hi! This game is a really cool game! I like the concept of the game and would be awesome if more features and levels are added, but that level 6 though..  all the other level is like tutorial and then came level 6 which will drive you crazy lol  and I made a video on youtube in INDONESIAN! Check it out! TERIMA KASIH!

Hello! I've played this little game and just wanted through a little briefing on this game ;)

First of all, this is an isometric low poly game with puzzles about moving blocks that get progressively harder as you go through levels.

Gameplay-wise, it has an interesting idea behind it. You have your trusty anchor that you through to pull blocks towards yourself so you can make a floaty "trail" for yourself. You also have a little shovel to pull blocks in order to make a platform further away so you can cover greater distances.

It gets trickier when you encounter blocks that float above or under the one you standing on because you have to calculate your jumps. And it is harder because of the game's isometric style. Also, you can't anchor blocks above you.

Audio in this game is fantastic. It creates that thinking over a puzzle atmosphere that contributes to its relaxing effect. But don't get greedy. Ones you start hunting for speed and stop properly thinking through your solutions, your frustration can come out and ruin your enjoyment (Unless it si specifically what you're seeking)

All n' all, that game's really enjoyable! I did a video on it too. So, if you want to see a real life reaction to this game, it is here:

Rage inducing. But it was absolutely beautiful <3


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Really liked the look of it a lot. Controls are pretty hard to remember, though, and I think the character's jump needs to be improved.

All in all, not bad at all! :)


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Good game, from level 6 it's a pain but it was still fun to play!


The controls is not so good, but the style of game is good :D

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Really cool :) orientation of the movement took awhile to get used to though. Also jumping and hooking traps the player in a block.

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Nicely done.

Loved the aesthetic and blitzed through the the first 5 levels, but I feel the games flaws started to show by level 6 when the randomly generated content begins. It's difficult to tell how high up a cube is due to a lack of perspective, and some platforms I thought were safe turned out to be red herrings.

Having a button that shades the cubes in different colours or the like to let you know which elevation they're on would probably fix most of my complaints.

A sterling effort!

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Some great ideas there....

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A little buggy, but I really like the idea! Also, amazing that you were able to make a 3D gamemaker game in such a short time. Congrats!

Thanks man!

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Nice game ~